Ready to publish!

We have been officially incorporated and are now able to publish our games!

It took more time than initially anticipated to find the right incorporation partner, overcome the mountain of paperwork, go back and do it all over again to finally clear the last hurdle so that we now can officially release games. 

 What a great day!

Even better news is that whilst the paperwork was being done in the background, we didn’t stop working on our games. That means that our starter game will be released shortly. Whilst it is a game for us to learn the processes and get used to the various platforms, we will still celebrate it when it’s live.

The game thereafter is close to finishing as well and only needs a bit more polishing before we release it into the wild.

We are even thinking about game number three already. It is is still in the early phases of brainstorming and a clear idea will firm up over the next few weeks.

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In summary: May the hard work begin 🙂

Our logo

First step in our journey to go public is to share our logo with the world. Here it is.

We wanted it to be colourful and show diversity whilst staying simple and being readable even at small size. It looks like blocks since all games should still be fun if you remove the graphics and use blocks as characters. If you think it’s a crazy idea, have you ever played Tetris?

DOMA logo


What do you think of it?

We have arrived!

After 2 long years of working towards starting a small, smart, indie games company, we have arrived! Yes, at long last, we have arrived at the start.

Our name, logo and purpose are agreed upon and we are ready to start making games. YEAH!

Now, being ready is great but that also means that the vast world of games to be made is now open to us and that is somewhat scary. What will be fun to play? Who to work with? How to publish our games? Will we like our own games? Where to start?

Let’s start at the beginning. We are a 2 person game making team with an eclectic mix of skills which complement, overlap and at times confront. Hardly any of the skills relate directly to making games which makes you think: how nuts are we exactly? We don’t know and we are sure to find out.

We hope you come along the journey and play our games, enjoy them or tell us what you want changed. Bring on the fun! And meaning… and purpose… and different ways to look at the world.

Let the journey begin!!!